RE: The Glorantha Digest V5 #649

From: Sandy Petersen <SPetersen_at_ensemblestudios.com>
Date: Tue, 9 Jun 1998 10:43:02 -0500


Thomas Gottschall
>when an Elmal worshipper does the Hill of Gold HQ (probably a weaker
form of it as initiation) he loses his fire powers
>if he succeeds in the quest (meaning he does like his god did). But
what does he gain ? Just nothing ?

First, to clarify: an Elmal/Yelmalion DOES have fire powers before he goes on the Hill of Gold quest. True, his cult does not teach Fireblade, Ignite, etc., but certainly if he went to a shaman, he would be capable of learning such a spell (his cult might, I agree, disapprove).

        After he returns from the Hill of Gold, he has lost his fire powers. He could not know cast Fireblade even if he learned it. In addition, he can no longer light a fire by ordinary, mundane methods. He has to have other people light his cooking fires, for instance.

        What does he gain? Immortality. Here is a brief rehash of the Hill of Gold quest (it's the same for
Elmal/Yelmalio-elf/Yelmalio-human).

  1. To prepare, you need to rescue someone from the forces of darkness and get, as a reward, golden armor and weapons (gold-encrusted armor is good enough).
  2. Just at sundown, you begin hiking up the hill. As you go, you can look for special crystals of Yelmalio's blood. At some point, you are ambushed by a storm barbarian. Because of the location of the Hill of Gold, this is almost invariably an Orlanthi Wind Lord. You fight, he wins. He takes your armor and weapons. I guess it would be barely possible for the Light Son to beat the Wind Lord, but because it's an ambush, it sure doesn't seem likely to me. Often, a Sureshot Thunderstone or a Teleport dropping from above is the first sign the enemy is around. Of course, "beating" the Orlanthi means you are in danger of losing the quest -- but some tough Light Sons try to vanquish the Wind Lord just to show how cool they are ... then they surrender their arms to him, thus preparing themselves for the next stage. I don't think this works too often. After the Orlanthi ambush, most beginner Light Sons drop out of the quest -- they've gotten a crystal or two of Yelmalio's Blood, and they dare not try for more. Vingans are perfectly able to go on the Hill of Gold Quest, and this is where you'd meet such a woman as a Light Son -- as a hostile storm force. She'd ambush you, beat you up, and take your arms and armor. Not much different from your point of view than the Wind Lord, except that it's more humiliating for the Light Son, and will probably result in a permanent vendetta. Remember, when you encounter an opponent on a heroquest, it's hardly ever someone random. If you already have storm enemies, _they're_ the ones you meet here.
  3. If you _do_ progress, naked and weaponless, the next event is an ambush by the forces of darkness -- typically a Death Lord of ZZ. This is even less winnable than the Wind Lord fight. The Death Lord wounds you, breaks your legs, eats your liver, etc. You stay alive only by dint of moral fiber, tons of heal spells, force of will, etc.
  4. Continuing to crawl up the hill, it starts to snow. You're naked, bleeding. This sucks. Then you encounter the Cold Woman (think Yuki Onna). She is seductive and tempting; her most powerful temptation is her power to give you immunity to the cold. You have to resist her diligently or cease being a Yelmalion/Elmali/whatever. Finally rejected, she shows her true nature, and blankets you in ice. Again, survival is tough. Good luck.
  5. Surviving the ice treatment, you finally make it to the top of the hill. You are now attacked by hordes of chaos parasites. Defeat by these horrors means physical and spiritual destruction or, worse, metamorphosis. You have to destroy the chaos parasites (the only enemies that you're actually supposed to defeat in combat on this quest). Some attack vs. your spirit instead of your body, so watch out.
  6. By the time you've done all this, it's just about dawn. The sun comes up, and you are there to greet it. You have proven that you can take the worst the universe can dish out. Against all odds, you have survived. You are THE survivor.
  7. On your return, you find that you are immortal. You cannot be killed. Even if you are chopped into fragments and scattered about, those fragments are still alive. (Of course, you're screwed in that case, but hey, who said immortality was all beer and skittles?) If your head is chopped off, it can be reattached with a Heal spell. You brush off Sever Spirits as if they were Detect spells. Soon you'll ask, why aren't there dozens of centuries-old Light Sons who've done this quest? Because eventually Light Sons who are doing this kind of thing retire to the Sky Realm, where they live on forever in one of the many star fortresses. Note: you do _not_ get to accompany Yelm on his traverse of the universe -- you have demonstrated your right to exist in the surface world and never go to the land of the dead.

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