Oratory and random encounters

From: Ashley Munday <Ashley.Munday_at_liffe.com>
Date: Tue, 4 Aug 1998 09:17:05 +0100

                Nikolas.Lloyd <Nikolas.Lloyd_at_newcastle.ac.uk> said:

> it makes no sense to have the grand oration to sway
the clan in

> council be reduced to one "orate" roll. HW fixes
this.

                Does it fix it for the player who has poor oratory, who is playing a

                character with excellent oratory?

                That's the crux of the matter: Some people who advocate more freeform roleplaying don't seem to realise that we're not all Oscar Wilde able to drop dry scathing wit off our tongues at a moments notice. However, a lot of us play adventurers that can, hence the Oratory skill.

                Sure, give bonuses for good roleplaying, but don't penalise the poor bugger with a speech impediment.                  

                The only big criticism I have of the RQII book is the encounter tables,

                which are rubbish

                They were shite. Thankfully, it seems that the RPG fraternity has largely given up on random encounters. I thought there was something well wrong when Traveller had tables to randomly generate random encounter tables.

                Cheers,

                Ash                 


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