Nikolas.Lloyd <Nikolas.Lloyd_at_newcastle.ac.uk> said:
> it makes no sense to have the grand oration to sway
the clan in
> council be reduced to one "orate" roll. HW fixes
this.
Does it fix it for the player who has poor oratory, who is playing a
character with excellent oratory?
That's the crux of the matter: Some people who advocate more freeform roleplaying don't seem to realise that we're not all Oscar Wilde able to drop dry scathing wit off our tongues at a moments notice. However, a lot of us play adventurers that can, hence the Oratory skill.
Sure, give bonuses for good roleplaying, but don't penalise the poor bugger with a speech impediment.
The only big criticism I have of the RQII book is the encounter tables,
which are rubbish
They were shite. Thankfully, it seems that the RPG fraternity has largely given up on random encounters. I thought there was something well wrong when Traveller had tables to randomly generate random encounter tables.
Cheers,
Ash
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