introductory scenario (answer to tom point of view
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>
>Date: Mon, 3 Aug 1998 14:18:13 +0000
>From: <tom.zunder_at_avestasheffield.com>
>Subject: Introductory Scenario
>
> Can I say now that not having an introductory adventure with HW
will=20
> be a disaster.
> partially true, i prefer to have none in the first rule book, and have
good adventures after, wich is not the case in many RPG on the market
> I never ever managed to get my mind around how to play Nephilim=20
> because it had no 'way-in' scenario.
I can not tell you that you made the great choice, Nephilim is one
of the greatest RPG games on the market, and except a few bad points, added
to the american translation made by Chaosium (Nephilim is a french product
and had today more extensions than official RQ products today.. ), the rules
are easy and you will have pleasure with products like Serpent Moon for
instance
I feel that it really is=20
> important to have just such a short adventure available either in
the=20
> rulebook or as a freebie giveaway.
> I agree with you, but it's a question of $
> I have 18 years as a roleplayer and I still learn so much more from=20
> the introductory scenario about feel and style, proportionally far=20
> more than the whole rule set.
> The question is: HW is so different than the old RQ, being played in
the same world... for having an introductory adventure for old players? for
new public, ok, but for RQ players...
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