This is the mechanic that allows the Orlanthi 1st age pyramid scheme to occur. The Priest, whose name I can't remember was worshiping Orlanth faithfully and loyaly. It just wasn't the way it used to work, which Harmast eneded up having to resolve himself.
This mechanic also allows organizations that have single leading people (Humakt, Sturm Bull, Yelorna) who are rune levels to pretty much run the show in any way that they want. They just have to respect the basic ideas of the god, modification to non-core activities are fine. To quote Greg: "If you are a Humakti you have to be willing to kill and you have to be willing to die. Everything else is cultural."
Kevin
End of The Glorantha Digest V7 #163
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