> >And few if any Praxians get to Heortland.
>
> Simply go past Knight's Fort and head south of the Stormwalk Mountains
> and one'll reach Heortland. I imagine it's a popular raiding route
> as why else would Knight's Fort be where it is?
True, though they won't have a lot of exposure to sorcerers per se (perhaps on the incoming side of their spells).
Nick Brooke wrote
> Maybe some historical cultures had "one size fits all" wergilds. Others
> certainly didn't. Cf Salic Law for more.
As I recall, some Irish sources suggest a standard wergild, others say it depends on the status of the deceased. Again, I prefer the differential version -- one incentive to become a thane (and another reason why you need to think twice before offing one).
> I know -- we *all* know -- that Malkioni think themselves superior to
> Stygians. What none of us had been told prior to this was that the Stygian
> heretics got weaker magic because they were "wrong".
It was my interpretation that henotheism does indeed have weaker magic than a more pure approach. This is one reason the Abiding Book spread so fast.
*However*, henotheism gives you a lot *more* magic, so in some ways it balances out (the pre-monotheist westerners didn't do so bad).
And the temptation to have it both ways no doubt inspired the God Learners -- powerful, focused magic (and Solace) AND lots of variety.
Richard Crawley wondered about Fazzur Wideread:
> I've only ever come across the guy I passing in
> Tom Zunder's excellent Sun county campaign so I'm not too familiar
> with his biog.
<http://www.glorantha.com/library/eurmal/personalities-fazzur.html>
David Dunham <mailto:dunham_at_pensee.com> Glorantha/RQ page: <http://www.pensee.com/dunham/glorantha.html> Imagination is more important than knowledge. -- Albert Einstein
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