<<What kind of campaign are you running, is it dangerous for the player
characters? Do poor character actions have appropriate consequences?
In Glorantha, as in the real world, some actions (stupidity in
particular) are punishable by death. If you don't want your players
to slaughter everyone, simply allow them to play how they wish, kill
the player characters in the inevitable vengeance bloodbath and have
the players generate new characters. The players will be more careful
next time round.>>
I did it first instance, but my players have not learned. Or, maybe, my GM
style, very hard and perilous for the distracted ones, impeded them to fully
apply their caution. I like to have players off-balance and I surprise them
often. They are very cautious, but still I am the GM and they know it (iron
grasp? maybe I am a dictator in my subconscious)
<<Wergild IS the only alternative to unceasing slaughter, in Orlanthi
culture.
I dimly remember reading somewhere that Europe has two legal
traditions: the Roman/Christian and the (barbarian) Germanic. The
first was concerned with motives and contrition, the second with
consequences and amendment. Thus the first would focus on whether a
killing was premeditated, whereas the second would focus on the fact
that someone was dead. The Germanic tradition is more appropriate as
a model for Orlanthi culture. Thus the fact that the characters are
sorry that they have killed someone is not important. They must make
good the loss.>>
This is really good. Thank you, Benedict. I think this will help me. I must
meditate for sometime, now. Unless someone has other comments?
Ciao
Gian
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