>Likewise the infantry could use shieldwall fighting
>to form a tortoise.
>Charge to get to close range with the archers, dodge
>to avoid the
>arrows
>or run to get out of range. In any of these cases
>I'd rule the archers
>losing as running out of arrows or having to switch
>to close combat.
I'd like to join in this discussion but unfortunately I havent seen even the smallest morsel of the much discussed Hero Wars mechanics.
As someone recently put it we're waiting for a game to play. I'm no danger to profits (I buy anything gloranthan I can find- I have 5 copies of the runequest II rules simply to express my delight at finding them not to mention a useless copy of 'foes')
Again can I ask that someone put up a description of how the basic mechanics work, with an example. Everyone on this mailing list is going to buy regardless.
Regards
Tom
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