You can acquire money and social status by association. That's why the entire family is responsible for feud and weregild. A weak farmer can subordinate himself to a powerful local, who in effect becomes a petty chief. Favouring those with social status and money contributes to the stability of the system, since they have the _de facto_ ability to chose when to stop the feud.
> This weakness of the
> system would make an excellent theme for an Orlanthi campaign
Read 'Njal's Saga' before you do. The ending unfortunately has a rather 'christian' theme: only through forgiveness does the killing end. Perhaps that too can be adapted: only by the healing of the Red Goddess can the killing end.
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