Hello again, My apologies to BJM et al who don't have HW access yet, but I just thought I would give you all the results of my initial playtest. Since I'm running the same scenario at a con this weekend, any comments or suggestions would be helpful. If you're not familiar with the system or not interested in my feeble comments, please skip over this message. I ran a modified version of the 'Food Thief' scenario. I adapted it from a pure Heortling village to a Lunar colony/Lunarized Heortling town in Tarsh, with attached military outpost. I did this mostly because all my players are more familiar with Lunar society than Heortling. As a first point, the system seems to encourage much more interesting character creation. The characters were much more fleshed out than starting RQ characters, and the players invested very little energy in trying to maximize power (see below for the character descriptions). So right off the bat things seemed better. The second positive would be that roleplaying was actually slightly better than normal. I'm not sure if this is an effect of game mechanics, or because the characters were better, but in any case there was more focus on staying in character than normal, and almost no rules debates. On the other hand, the final confrontation was flat and fairly disappointing. Part of the problem was that the character managed to summon up a 15-person Char-Un cavalry contingent, which meant that I had to beef up the opposing forces, which led to more of a group combat than I necessarily wanted. But even aside from that the bid system, etc, lacked a certain level of flavor. In sum I'd say: roleplaying good, combat bad. Currently my group is contemplating grafting RQ combat and HW character creation & non-combat together; whether this unholy merger would work is another question. As said, if anyone has any suggestions on how to improve the flavor of combat, I'd appreciate it. Perhaps messages could be sent to me directly to avoid the righteous anger of the RQ-grognards... Regards, Theo PS - brief character descriptions (they were interesting enough to warrant repitition) Character A - Military attache to proconsular representative in tower - an ambitious, politically inclined Yanafali Dara Happan working his way up the ranks. Diplomatic, persuasive but unfortunately rather condescending towards Heortlings. Character B - Quartermaster for the outpost - a greedy arch-scrounger, a supreme manipulater of the army system, ambitious for further opportunities. Character C - A ruthless Char-un horseman, 2nd in command of the Char-un troop at the outpost. Member of a secret cult that maintains that Sheng Seleris was the last Yelmic emperor. Character D - A heavily lunarized Tarshite trader from Furthest. Member of an extensive grain-trading family with contracts to supply the lunar forces in Tarsh; the richest man in town, with all of the slipperiness that this implies. ------------------------------
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