Sounds like Nylasorian riddling to me!
> Which brings up some MGF for gaming, too -- someone mentioned the
> enjoyment of Lunar players being "troubleshooters." The Lunars at the
> moment seem to have their Cup Runneth Over in terms of spooks,
> rat****ers, analysts and secret police. Typically in the US & SU each
> sub-unit in the agencies tends to have its own bugbear that they
> excessively focus on. So Lunars PCs may well be running around being
> told to look for things that *don't exist!* because of fears of their
> superiors, and being told that things they *do* see don't exist, because
> their superiors have no real interest in that.
A pair of Spoken Word investigative agents are running arround the Empire trying to find evidence of chaos infestation. They are balked at every turn, could it be a cover up? Krarshti activity is suspected...
It's the L-Files!
Or as in Latin America,
> the US would in some cases be so paranoid about a reformist leader being
> a commie they'd push him into becoming one by screwing with him -- so
> then you've got one group of agents trying to "pre-emptively" weaken
> say, an Orlanthi clan that is a potential danger, while others are
> trying to win clan acceptance of Lunar rule. Very fun, very
> schtizophrenic. Some good game opportunity stuff there, which can also
> be played at both ends.
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