CA could have quests for abilities for overcoming obstacles to healing. An Eurmal-CA quest, for example, where CA learns to trick people into peace, or into accepting healing. Thinking about the myriad ways that people can be manipulated WITHOUT the threat or use of physical violence should produce a long list of abilities for CA HQers to 'shop' for.
> 2) CAs have no combat abilities, except perhaps the odd Parry or such.
> How do you put them into situations that involve some real danger and
> tension without completely overwhelming and slaughtering them?
Well, I got my grubby hands on Hero Wars this week end. A crucial part of HW HQs is the wagering of abilities. That is, the quester risks loosing an ability to gain another.
End of The Glorantha Digest V7 #661
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