I got a few questions/ideas. They may seem quite naive and/or they may have
been already discussed. I just hope I'll get some answers anyway.
- Huraya.
Who's this water girl? And where can I read about her?
I have used her in all of my campaigns, being more and more curious about
her origins. From what i understood, some see her as some "concubine" of
Orlanth... I have different interpretations, but most of them link her to
Heler.
The first approach is that Huraya was just another "damsel in distress"
saved by Orlanth during one of his adventures. She gave him the "Scarf of
Mist" (sorry I only remember the french name) and she got adopted in
Orlanth's tribe...
The second approach I have is that Huraya is the secret daughter of Ernalda
and the "not-so-legendary-faithful" Heler. I mean, it happened one day,
Orlanth had been away from his stead for quite long, and Heler was keeping
safe his king's village, his king's people and his king's wife... well,
those things do happened. The daughter was abandonned because Orlanth saw
her as the constant reminding of Heler's treachery (I guess he understood
what happened, he's not that stupid). So the child was banished. But with
time, Ernalda convinced Orlanth to change his mind and Heler never failed
again. So eventually, Orlanth managed to save Huraya and take in her
legitimate family. I like this story because it makes mist the daughter of
earth and rain, something like the morning dew.
The third approach I imagined is that Heler was so very faithful to Orlanth
that one night, he managed to take Ernalda's place and he spent the night
with his king. Once again, Huraya was the result of this unlikely one-night
affair. And once again, such an offspring couldn't be kept in plain view.
She was abandonned, and later Orlanth eventually decided to take her back
where she rightfully belonged under a false pretend ("She's just another
girl I saved, she's got nothig left in the world, let's be generous and
offer her a home,...")
Well, I'm aware that those ideas are highly subjective and wouldn't fit with
most of your Gloranthas. But i can live with that, since i like them. I just
was wondering if there were any material or suggestion that I could use to
extend or replace those theories.
- Demons (or devils?)
I'm a bit confused about demons, who they are and what they mean to do.
Is demon a specific name or just any kind of monster that fits in the
general class of "evil creature from the underworld"?
Are demons chaotic? Are they spirits? Minor creatures from the God Plane?
Can demons be "invoked", summoned? How? by who?
Can they be banished?
- Dragons and Chaos.
Can one be affected by the other?
What's the power of dragons on Chaos? Can dragons, and dragonewts, be
perverted by Chaos?
- "Outer space"
I seem to remember that Glorantha is like a bubble (or rather an egg) inside
an ocean of primal chaos... so somehow Chaos is the substance that lays "out
of the world", no?
how does that fit the "intersection of three planes" perspective? What's
chaos from the cosmologic perspective (I mean compared to the planes)? The
Chaos rune is not a "world" rune?
- Magical Items
How do you imagine the differences between the magical items of each magic
system?
Can the mystics enchant an item?
I guess the items should retain some of the "worship" necessities linked to
the magic : sacrifices for theism, extatic worship for animism,...
Maybe the enchantment has to be somehow maintained or renewed by some minor
rituals that are similar to the right worship.
I also imagine that you would have to call upon a god to use a theistic
artefact, that you should recite some arcane formulas to activate a
sorcerous device and that you would have to somehow "awake" a spirit to make
an animist relic work (put blood on a blade to make the spirit thirsty for
it?).
OK, it's just for the show and it doesn't change the system.
But I just don't like to have those 4 different systems and just one general
class of magical items.
Well, that's all for now.
XS aka "XSively stupid questions"