I could't agree more. Does *anyone* think that the layout is efficient, comprehensive, well presented, and fairly importantly, capable of attracting newbies without a long uphill struggle!? And if that French translation is so gorgeous, how about a full-size-manual printing using the colour art and some of the re-editing there.
Also when it comes to combat, a brief glance at hw-rules_at_egroups.com shows the immense number of problems players have found with AP interpretation, skirmishing before closing, ranks, edges, etc. (these are just some of the most recent and they are all quite basic situations and not advanced or tricky to interpret by any means annoyingly enough!). The sheer no. of problems with combat thrown up on that list, show that either a greater emphasis on combat situations has to be defined or a FAQ of common combat situations should be thrashed out and posted on the Glorantha site. I know that HW is partially about trying to reduce the emphasis on technical rules that RQ had to give more power to roleplaying elements, but combat seems to be over-simplified leaving considerable confusion for a large number of players.
Someone suggested to me recently that after a first reading he found the rules to be quite "wooly". I think that sums it up quite nicely... ;o)
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