Fexible Sorcery

From: Andrew Barton <AndrewBarton_at_compuserve.com>
Date: Wed, 26 Jul 2000 11:19:04 -0400


> Yes, and how was this flexibility manifested? As I said, by
extending range and duration. Sorcerers still have a major advantage in this over other magicians in HW.

My RQ3 sorceror got his most interesting and diverse effects by combining spells - a rock with Fly and a high Damage boost on it is a pretty potent weapon.

Pity that the Multispell rules were more broken than the rest of the sorcery rules - two complete rewrites, IMO neither of which improved on the original.

Can anything equivalent be done in HW?

Andrew


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