the dream?>>
>
>These core questions are something that I have also pondered on many
>occasions. Here's my opinion:
>
>First and foremost we need to recognize that the main Gloranthan themes
>are going to be largely developed by Greg and his assigned minions via
>Issaries Inc. They are continually developing the main timeline of
>events and the core products that will be supporting and documenting
>them. If anyone in the Gloranthan Global community wants to be a part
>of that, they need to start getting integrated into those projetcs and
>become a part of it's development team. The most important factor in
>being a part of those teams is being able to deliver quality product
>according to deadline. Many developers have the best intentions, but few
>actually deliver according to those requirements. That said, there is still
>plenty that can be done.
>
>1. Running demos - this is one of the best ways to bring new people into
>the game. If Glorantha is going to survive, let alone grow, we have to
>get new blood buying and (hopefully) playing the game.
>Supposedly, Issaries
>is supposed to have someone to coordinate this effort on a national scale,
>but I am pretty sure they have yet to find anyone to take this non-paying
>job.
Wrong. Phil Posehn is co-ordinating in the US and I'm co-ordinating in the
UK and Ireland.
>
>3. Publications - Tales 19 goes to the printers next week. After that there
>is only Issue 20 and then that's it for Tales. That basically leaves
>Tradetalk.
>I'm all for way cool web based stuff, but that doesn't put anything into
>game shops or trade stands at conventions. I'm still formulating my opinion
>on the best way to tackle Hero Wars magazines/fanzines.
There's always Chaosiana....(as was)