RR says:
>And at the end of the Hero Wars we have a new world - just like after the
>GLs were Wiped Out :-). "Dangerous times require dangerous measures", and
>the HW are about as dangerous as people have seen for a while, what I'm
>trying to point out is that not all capital-H Hero (including non-capital-h
>Player heroes) actions will benefit The World - quite the opposite in fact.
Perhaps you should tell that to the player in my game who's seriously considering initiating into the Black Sun cult, because hey, they're pro Lunar!
>I'm sure that somewhere, someone *will* try a GL-ish Goddess Swap because
it
>is the [only/best/a good way] out of their current troubles/a really neat
>experiment/because we can.
I don't think what's happening here is quite as extreme as this. New magics
or even cults can be integrated into existign religions. HonEel did this
with
her Corn rites (an apt example, actualy). Orlanth did this when he stole the
Sandals of Darkness. What we're talkign about here is heroquesting and
whether the player/character in my game realises it or not, that's what
he's getting himself into.
Simon Hibbs
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