Steve Lieb wrote:
>
> I'm curious as to how would you treat a skill such as "tiny 14w"?
> could it be used as a defense against an attack (in the sense
> tiny=harder to hit)? What about an alternative interpretation that
> tiny=easier to kill? I suppose this would be up to the Narrator, but
> what if it was 2 pc's against each other? The attacker states that the
> defender's tiny should work against the defender, the defender (quite
> naturally) declares it's an advantage?
>
> I'd just be interested in hearing how people would handle this?
>
I'd use it appropriately. Sorry (grin)
But if 'Tiny' is doding someone, I'd let it enhance his AP's. If he's trying to move something, I'd use it as a modifier for the reistance.
I tend to use smaller numbers for these things (Club Foot: 3) and apply them as a constant handicap.
Jeff Kyer
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