I didn't say there was no way to, but in this case, I don't think it's appropriate.
After all, the purpose of combat is *not* to kill someone. It's to prevent them from acting against you.
> There are tons of noncombat examples as well, I think. Grabbing a
> particularly obtuse one, let's give a Sloth "Slow 4w" - he can use it
> to avoid being seen, reduces his susceptibility to poison, but clearly
> if he was to be shot at, because of having "Slow" as a trait (I think
> whether it's called a trait or a skill is functionally irrelevant) I
> certainly wouldn't let him dodge at the default 12 or whatever...
Or you could ask him to fail a Slow roll in order to do something that involves speed.
We had a character who had Thick (i.e. slow of wit). He was able to use it in a few situations; in others, he had to fail it to act with player intelligence. (Mostly it was to help describe the character.)
IMO we don't need lots of rules for "negative" abilities.
David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.comEfficiency is intelligent laziness.
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