Re: Does size matter?

From: Wulf Corbett <wulfc_at_...>
Date: Sun, 26 Mar 2000 18:50:31 +0100

On Sun, 26 Mar 2000 09:42:37 -0800, "Roderick and Ellen Robertson" <> wrote:

>Not having skill lists was a design goal. Look at the proliferation of
>skills brought into RQ after the main rulebook was written, or (for a much
>more extreme example) ICE's Rolemaster. No game's skill list can possibly
>match all skills that players will want their characters to have, so we did
>away with the concept entirely.

I think that was a bit extreme... at least an explanation of the Abilities listed under keywords would have set some limits and guidelines for creating new ones. At least, are the really specialised skills ('Shamanistic Escape' springs to mind) explained?


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