Re: More rules stuff

From: Steven White <fringe_worthy_at_...>
Date: Tue, 28 Mar 2000 17:06:25 -0800


"wulf corbett" <wulf-_at_...> wrote:
original article:http://www.egroups.com/group/hw-rules/?start=629
> "kyer, jeffrey" <jeff.kye-_at_...> wrote:
> original article:http://www.egroups.com/group/hw-rules/?start=583
> > > Lets get some building going, rather than succumbing to doom and
> gloom?
> > If nothing else, the example adventure in the Demo book (and in the
> > Narrator's book) has some excellent 'walk through' material on how
to
> > conduct tests and how to run Feats.
>
> Let me again remind folk my comment was concerning the lack of
> ability/affinity description, NOT the system. Personally I find it a
> great relief to get away from the number-heavy RQ style, even if my
> regular group finds it difficult to roleplay anything more expressive
> than a mollusc (I cannot remember the last time any of them spoke in
> 'first person' even).
> My concern is for the sales, and the new players. I can already
imagine
> the complaints about the 'missing chapter' with all the skill and
spell
> descriptions... We here, all Glorantha veterans, are having the odd
> spot of bother, what wil totally new players think?

Well, having looked at it a fairly new player, I considered most of the effects being mentioned as rather free form, being usuable in a number of
specific ways, yet being not too strong. So, they can mostly be used as a
bonus, improving your skill, and sometimes as actual effect. And what sort
of effect depends on high fantasy campain the campain is. That and how skilled
you are.

The HedKoranth Lightning Sword feat might be truelly vile when you have 10w3
skill, and you're playing a high magic campain. *boom*boom*booom*boom* But mostly it's a sword bonus. Whee. I need it. I'm a hunter, not a warrior,
Well.... I'm going to have to be warrior as well.

> However, resigned to the fact that it's gone to the printers, so too
> late anyway, how about giving me a couple of bits of advice:
> 1) How to handle an ambush. Simple Contest Ambush vs. Detect Ambush,
> followed by whatever is dictated by the results? Or Close Combat
> augmnented by Ambush straight into an Extended Contest?
> 2) Am I right in assuming an attack on a helpless opponent (0 AP, or
> Ambushed for instance) is just a matter of piling on all the AP you
> have, with no potential reply?

Extended combat:  

> I'm still worried about archery too... I AM an arrow counter, you just
> can't carry more than a dozen or so around usefully ready to shoot,
> I've tried!
>
> Wulf
>

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