Well, having looked at it a fairly new player, I considered most of the
effects being mentioned as rather free form, being usuable in a number
of
specific ways, yet being not too strong. So, they can mostly be used as
a
bonus, improving your skill, and sometimes as actual effect. And what
sort
of effect depends on high fantasy campain the campain is. That and how
skilled
you are.
The HedKoranth Lightning Sword feat might be truelly vile when you have
10w3
skill, and you're playing a high magic campain. *boom*boom*booom*boom*
But mostly it's a sword bonus. Whee. I need it. I'm a hunter, not a
warrior,
Well.... I'm going to have to be warrior as well.
> However, resigned to the fact that it's gone to the printers, so too
> late anyway, how about giving me a couple of bits of advice:
> 1) How to handle an ambush. Simple Contest Ambush vs. Detect Ambush,
> followed by whatever is dictated by the results? Or Close Combat
> augmnented by Ambush straight into an Extended Contest?
> 2) Am I right in assuming an attack on a helpless opponent (0 AP, or
> Ambushed for instance) is just a matter of piling on all the AP you
> have, with no potential reply?
Extended combat:
> I'm still worried about archery too... I AM an arrow counter, you just
> can't carry more than a dozen or so around usefully ready to shoot,
> I've tried!
>
> Wulf
>
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