>With most game systems, you have a Strength and
>Agility/Dexterity stat.>>
>
> Yes, but HW doesn't, and I assume that's what we're working from.
>Whether or not HW would have been better with such attributes is a wholly
>separate debate (or have I missed your point?
Possibly :) I meant, since we have no attributes, I'd like a good idea
what sort of numbers to use as basic target numbers for rolls like
these. I don't particularly miss them, but they provided quick, easy,
numbers for simple rolls - 'It's a slippery log, roll a DEX roll', 'He
might turn round, he might not, roll POW x5 for a Luck roll'.
>
> >like 'blacksmith' (with quite a *large* modifier in that last case, I'll
> >grant you).
> Not that large, I know a few weaponsmiths (for reenactment weapons)...>>
>
> Ah, but then they probably have the actual Strong ability as well as
>Blacksmith ;-)
Actually, two of them look deceptively weedy... Helluva good swordsmen though.
Wulf
Powered by hypermail