> In a message dated 27/06/01 05:53:36, you write:
>
> My own preference is to give them rather 'vague' abilities based on
the extra
> description that can be used and defined later. Thus, I have a
player with a
> character with 'clean-shaven 13' , ' golden haired 13' , 'handsome
13' and
> probably 'Debonair 13' . I would allow him to augment something with
all of
> these abilities at once if it were sensible (ignoring the rule about
only
> magic to augment multiple times) . I might also be very lenient on
> 'imaginative' uses of the ability in certain, one off,
circumstances.(frex,
> he uses his golden hair in some special way, erm, sacrifices it to
Elmal in a
> hair-burning ritual say, thereafter his golden hair is obviously a
holy
> blessing of some sort suitable for enhancing Elmali ritual magic)
>
> Keith N
It all seems reasonable to me. I tend to like vague abilities. And,
imaginitive can be a flaw -- overly imaginitive frex.
Often what will happen in our game a character might say, 'He fished
with the newtlings' which might generate a half-dozen minor skills.
Jeff