bernuetz.oliver_at_...:
> What I think might work, though it's a big departure, is to set wealth level
> as a logarythmic scale like those used for values in Master Book. A given
> wealth level is assigned a value number, say 5W is equal to 320 wealth
> points. Individual items like cows, iron hauberks etc., can be assigned
> numbers, e.g. a cow is worth 5 points. Now adding a cow is easy, your
> wealth points are now 325 and better or worse cows can be worth more or
> less. However the next step in wealth 6W is actually 384 points so adding
> one cow doesn't affect you much while if your wealth was say only 12 which
> would be a rating of 48 adding a cow has more of an effect.
Well, this is pretty much what I had in mind, except that it unnecessarily introduces another, different abstraction. Rather than "wealth points", better to make the non-logside something _concrete_ in game world terms, even if that necessarily makes them a "commodity" (like cows) rather than something completely cut and dried.
I'll wait a couple of days to see if anyone has any specific suggestions, then I'll let fly with a sample table, for the sake of argument...
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