> >
> > Tim Ellis:
> >> you don't have to say "The chest contains 5000 lunars, 34 wheels,
> >>18 Rubies, 42 saphires and 17 emeralds"
> >
> > Never mind you don't have to say this, in terms of the wealth
> > system you're _unable_ to say this.
> >
>
> You can _always_ say it. It just isn't meaningful on a game system
> level
>
> >
> > > just "The chest contains about 5 Wealth of loot"
> >
> > And you can't really say that, either (unless we have a mechanism,
> > say something like Julian's, or like the "warped augments" idea,
> > or _something_ at least) to add wealths together.
> >
>
> You can, I suppose, if you know what the current wealth of the
player
> is "There is enough treasure to raise your wealth to 3W" or "If you
> shared it out you'd each get enough to rise one Wealth level" -
> although that's not much help outside of your own specific game.
>
> You could, I suppose say "Were you to buy it on the open market
you'd
> need to pit your wealth against a resistance of 17w" - but that
might
> give an over inflated idea of the amount of gain to be gotten from
> selling it...
>
> >> "OK you ransacked the Treasury - You can each raise your wealth
by
> >>(up to) 4 points for 1HP" or whatever...)
> >
> > This is fine to a point, but it makes it almost impossible for
> > scenario writers to usefully quantify "gains" in wealth,
>
> I guess you'd need guidelines like
> "At the end of the adventure award the players 3hp each, plus 1 for
> (objective x), 1 for (objective y) and 2 for (objective z).
>
> Players who did (w) get a bonus hp to be spent on one of "Speak old
> Wyrmish", "Dragonnewt allies" or "Utumna ritual" only.
>
> They should have recovered enough treasure to raise wealth by 3
points
> (if currently under 2), 2 points (if between 3 and 11) or one point
> (12 to 1w).This requires spending 1hp to cement.
>
> If they took (treasure A) add 1 point to all categories and include
> one point for wealth 1w to 7w. They also get the flaw "Hunted by
Black
> Fang Brotherhood" at 12 (or increase an existing flaw by 1 point) at
> no cost, once they discover it is missing!"
>
> > and thus we end up in "GM winging it" territory again, whether the
> > hapless GM is entirely comfortable with winging it.
>
> As Jeff says above, encourage them to be less focussed on money and
it
> becomes less of an issue... (yes, I know it's not a perfect
answer,
> sorry.)
Powered by hypermail