Re: More on Wealth

From: Jeff <jeff.kyer_at_...>
Date: Sun, 30 Sep 2001 18:20:19 -0000


Hmm. What I wanted to say seems to have not made it through.

> > You could, I suppose say "Were you to buy it on the open market
> you'd
> > need to pit your wealth against a resistance of 17w" - but that
> might
> > give an over inflated idea of the amount of gain to be gotten
from
> > selling it...

Or just divide the item's value by 10 and attach some sort of sliding scale to the upgrade in permanent wealth (we've been using 1/10 points
of permanent wealth - so the fellow with a wealth of 10w needs 30 points of wealth to raise it 1 point). Its simple and seems to work. I
like keeping it simple.  

> > They should have recovered enough treasure to raise wealth by 3
> points
> > (if currently under 2), 2 points (if between 3 and 11) or one
point
> > (12 to 1w).This requires spending 1hp to cement.

Seems a bit awkward but it looks like it would work.

I may use something similar in this in future scenarios, especially ones which involve lots of filthy lucre rather than cows.  

> > As Jeff says above, encourage them to be less focussed on money
and
> it
> > becomes less of an issue... (yes, I know it's not a perfect
> answer,
> > sorry.)

No its not. But its a reasonable one.

Jeff

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