> > But Talents are feat-like. Don't you mean giving them affinities?
>What I thought Alex meant was that where feats can do "anything" that
>fits it's description, spirits tend to be more specific. So
>the "Lightning Blade" feat could mean you are indulging in very swift
>swordplay, or that your sword is inbued with the power of lightning,
>or that your sword is able to project lightning as a ranged attack,
>while an animist would need seperate "Swiftsword", "Shocking Blade"
>and "Lightning-bolt producing" spirits/talents/fetishes to do the
>same thing
AFAIK spirits can have similarly ambiguity. The Kargzant tradition (HW:RiG p109-111) has spirits of Inferno, Flaming Arrow, Glaring Lance, Healers of Men, Spirit Defenders and Justice while the Polestar and Cloudchaser spirits are explicitly stated to have dual abilities.
--Peter Metcalfe
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