>Wulf Corbett wrote:
>
> > 3) Yes, the amount of increase must depend on how many HP you
> > spend.
> > (Maybe there should be a Cementation rate, as well as the existing
> > Related and Unrelated rates.)
>
> There already is, cement 1/10 the item's rating for 1 HP.
That one is broke. If cows wealth rating is 20 you are a stickpicker get 2 wealth points from one cow for 1HP. That would be ok. But if you are a king of the tribe and you get one cow? 2 wealth point is too much.
So I use this equation to calculate weath / heropoints ratings
<object wealth rating> / <player wealth rating> = wealth points per HP
Round value using normal rounding rules.
Examples:
Gained wealth rating = 20
Player wealth rating = 15
ROUND(20/15) = 1 wealth point / 1 HP
gained wealth = 10w2 = 50
player wealth = 15
ROUND(50/15) = 3 wealth points / 1 HP
gained wealth = 5
player wealth = 15
ROUND(5/15) = 0 wealth points. Item has no significant value to you. It
is just like giving 100 dollars to Mr. Gates. He'll be a little bit
richer but does that matter?
Here is a table which shows how this works
Player wealth gained 5 10 15 5w1 5w2 15w2 1 0 0 0 0 0 0 5 1 1 0 0 0 0 10 2 1 1 0 0 0 15 3 2 1 1 0 0 20 4 2 1 1 0 0 5w1 5 3 2 1 1 0 10w1 6 3 2 1 1 1 15w1 7 4 2 1 1 1 20w1 8 4 3 2 1 1 5w2 9 5 3 2 1 1
-Pasi
Powered by hypermail