> So I was told. However, you may recall I raised the problems of
Quest
> Challenges increasing the ability wagered (double it or lose it).
The
> reply was that Quest Challenges don't increase the ability you
wager,
> but instead give you new abilities. If so, a Quest Challenge can not
> make your best ability better (that is, give you rapid advancement);
> it can only broaden your stock of good or OKish abilities (not a bad
> thing in itself). So Quest Challenges are not the solution to the
> problem.
How about some kind of limited QC where you don't get double, but +5
or something? (The something having been determined in advance by the
narrator.)
(Of course for the character I played yesterday evening Wealth +5
_would_ be double!)