Re: "Adding" abilities

From: Jeff <jeff.kyer_at_...>
Date: Sat, 20 Oct 2001 00:13:15 -0000

--

> Indeed. Do people think a table is really too fussy a mechanic to
> use to add abilities? Or are people simply getting nervous when
> Julian or I start going on about the logarithmic bases of such
tables?
> (Or is it just the Conservative Tribemen Revolt, cos it's In Their
> Idiom thing again...) I feel waves of hostility against these
> suggestions, but I quite honestly don't know _why_ people dislike
> them.
>
> (Bear in mind that this is essentially a "down-time" mechanic --
this
> isn't something you'd ever need to do in the actual midst of
> active play.)
Possibly because it flies in the face of what Hero Wars is supposed to be about - a nice fluid game without resorting to clunky tables. I guess its too much like beancounting. Of course, it could be the rather long, excruciatingly drawn out arguments which look more like browbeating than discussion. Jeff

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