As he is Humakti I'd let him use his Death affinity at an improv penalty (at least -5*), Brave if the poison caused pain (at least -3). This just from memory (don't have his character sheet here). This probably gets him at least 12.
>So these are the occasions where I wonder if it wouldn´t be a good
>idea to have some general characteristics...How about making the
>rule,that you must have a movement,and a body-kind of-ability and a
>strength related ability,when you generate your character?
>Or you have to say specific things about certain types.For
>instance,when you generate a soldier/warrior/fighter you must have a
>word for his strength and his toughness,still this doesn´t help with
>all the other charactertypes...
No. Bad idea. It spoils the idea of a narrative and limits imaginative improvisation.
Thom
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