>
> And IMO Charles's original question about whether the quest
> challenge rule needs refinement from doubling to a modifier
> calculated for say carryover was FAR more interesting.
Then let's restart that, shall we?
IIRC, there were four main options presented:
- Just let them double.
- Let them use the skill they would have gained to try for a
one-time permanent augmentation.
- Use some addition method that accounts for the logarithmic
nature of the skill system, like Julian and Alex's tables.
This depends on what you think "double" ought to mean:
+5, +10, or something else -- for reference, the tables for
duration and distance in the advanced magic chapter seem to
use +20 = x5, which is equivalent to x2 = +8.6.
- Just don't add. Give them some other, new skill at the same
ability score, which they could sometimes use to augment and
sometimes use instead, but which would have to be raised
separately.
Does that cover everything?
Ryan Caveney