When I came up with my question,how to resolve ranged combat in a non
extended contest,I looked at the rules and came to the conclusion
that there is something wrong with the simple contest rules.That was
a big mistake!!!!
The simple contest rules are not intended for combat!
The question was,how to simulate(misunderstanding of the rules!)an
outcome of a ranged weapon,fired at somebody,who does nothing(i.e.
not resisting).
The HW answer,as I understand it,is:the narrator decides what suits
the story best!You donīt have to simulate it!Why should you???This is
no simulation,this is storytelling.If I shoot at someone and he has
no means of resisting,itīs not dramaric in terms of the story.So you
donīt have to throw dice for it.The narrator decides what makes the
story most interesting.Storytelling is the word.
So thatīs why there are so few possibilities for getting a lethal
wound on the simple contest table-itīs not intended for resolving
such situations!!!Itīs not a mistake,itīs intended!If you have
dramatic combat,you use the extended contest!
Itīs the same with adding abilities and wealth.HW uses
images,metaphors and concepts for the rules as opposed to simulating
anything(with values).
Every rating,is an abstraction,saying with other "words":
good,better,best and so on.
So when you say being 15 wealthy,it means foremost,that you are more
wealthy than someone whoīs wealth is 10.Also,there is a concept
behind it,what in means(like 15 having the status of a craftsman).But
itīs not about how much cash you own.Thatīs something,that was never
in the rules,itīs something,that somebody wanted to be in the
rules.And I think he wanted it,because he did not fully understand
what wealthratings are(and what not).
That was,what I liked about Julianīs wealthtable:he said all the
money in the inner world is 10W6.Now forget all the moneyvalues
again,for one moment,think of how you would describe all the money in
the world with one word.Very difficult indeed.In germany children
say,when describing very huge sums
as "tenthousandmillionsbillions".So thatīs a metaphor for their
concept of a very large,not imaginable amount of money.Itīs an
image,like wealthratings.Itīs the same with all the money in the
world :you canīt really imagine how much that is!Still in HW you can
say how much it probably is:10W6!
In mythology Hades,the god of the underworld is also called
Pluton,which means "the rich",because he owns all the riches of the
underworld(like mineral resources as well).Also 10W6 is the metaphor
(-like )rating(=quality) for a lesser god....!!!!While Julian
said that the amount of money(8.000.000W)is a 100% meaningless,I
disagree.He says so,because the amount of 8.000.000W was something
that resulted from mathematics(doubling cashamount for every 5).But
the rating was correct,by chance...!!
I donīt understand too much about heroquesting,just that:basically
you get a huge boost in experience when you go for one.Okay,the rules
say,that you relevant skill doubles.So from there on everybody
arguments in the mathematically way,forgetting what a heroquest
is.There is no need for a method of adding ratings.A rating is an
abstraction-you CAN NOT add it,in the way you normally think.The
mistake is that you always think about the numbers first,being used
to a world where everynumber is addable.I think that HW ratingnumbers
are not addable,because ratingnumbers stand for a certain quality not
quantity!
So for the heroquestexample,you have to assess what rating would be
reasonable,also from the point of view ,drama or storyoutcome.HW is
about narrating a dramatic story,thatīs rule number ONE!
peace
Christian
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