I agree in general that 'doubling' is in some sense about X+10, but I suspect this seems mean for quest challenges. After all, if you've just risked a W3 ability, and have the choice of a new W3 ability or a +10, which seems the better investment?
My own, off the cuff, solution is to allow doubling, but to cap the increase somewhere around the mastery level (ie. X+20). This seems to me to be better worth the risk, while still stopping the 'three heroquests, then beat up Orlanth' problem.
Cheers,
Graham
-- Graham Robinson graham_at_... Albion Software Engineering Ltd.
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