Truestone

From: wulfcorbett <wulfc_at_...>
Date: Wed, 12 Dec 2001 13:21:24 -0000


Has anyone given much thought as to the use and powers of Truestone in HW? I'm converting some old RQ material, and want to get some ideas.

In RQ, some sources said you could pump as much magic, Rune, Spirit and POW, into a piece as you had available at one session (but after that it was locked to 'Read Only' mode), others talked about '2- point' blank pieces and the like.

Problems I've thought of for HW.
1- How much/how many magical 'abilities' can be put into one piece? Can you add more later?

2- What happens to the abilities of the one who puts them in?
3- Can you raise the Rating of an ability in a piece of Truestone?
4- Can Truestone hold any form of magic, Spirit, Feat/Affinity or 
Spell, maybe also AP? Can they be mixed? Can a Theist use a Spirit in a piece of Truestone (or any other combination) without penalising his Theistic magic?
5- Any other magical effects of Truestone in HW?

Wulf

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