>I don't really like the idea of 'Flaws' myself - what are they other
>than attributes?
>
>So, 'Hate Lunar' may be a benefit sometimes when it allows you to
>augment your attack, a problem at others, when it is spurring you to
>attack those 200 battle-hardened troopers when you are alone and
>armed with a medium-sized stick. OK, others may appear rather more
>obviously unmitigated Flaws, like Clubfoot or Bad Smell, but the
>division between 'useful' and 'flawed' characteristics is, to me,
>clumsy and contrary to the freeflowing spirit of HW.
>
>Besides, even apparently useful abilities may in reality be
>Flaws. 'Savage Temper' may be handy for a weaponthane, but less
>convenient for a diplomat...
>
>Treat them all as one, I say.
Indeed. I've seen 'Heavy Drinker' used against a character when the other PC's were trying to get him out of Clearwine without robbing the temple, and for him when it came to drinking the Humakti under the table.
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