Examples of Magical Weapons & Hero Quest Prizes

From: John Hughes <nysalor_at_...>
Date: Tue, 15 Jan 2002 14:16:27 -0800


I am currently completing a literal family of heroes for use in an upcoming convention module - An aging clan Champion and his stormy children. The story and characters are just about writing themselves, but my less-than-complete appreciation of the subtleties of the HW system is challenging me to learn more.

I was wondering if folk could provide some examples of magical items such as weapons and torcs, and HQ-gained prizes and feats at the level of clan champions and experienced heroes. I'm particularly interested in unusual abilities and their game implementation. Can we go beyond edges and bonuses? Weapons with personality? Strong geases, unpleasant side effects? Inbound daimones that can end up running the show? That require unpleasant sacrifices or blood?

Thanks in Advance

John


nysalor_at_...                      John Hughes

So again I sing these heroes
 And once more I name their virtues,
Reckless raiders of fair cattle
 Gifters generous and free!

Bloody in the clash of battle
 In the moot they are well-spoken,
In compassion, all-courageous
 And in worship strongly fierce!

They in praising never silent
 Resolute in quest and pathing,
And in courtship ever tender
 Ever-humble in mistakes!

These I name the marks of heroes
 These I sing as signs of greatness,
By these ways our clan is honoured
 We the thunder, we the Storm!

Vingkot's sons and Heort's strong daughters  Barefoot Harmast's kin and kaylings,
Orlanth's tribe, Ernalda's hearthlings
 We the Thunder, we the Storm!

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