I was wondering if folk could provide some examples of magical items such as weapons and torcs, and HQ-gained prizes and feats at the level of clan champions and experienced heroes. I'm particularly interested in unusual abilities and their game implementation. Can we go beyond edges and bonuses? Weapons with personality? Strong geases, unpleasant side effects? Inbound daimones that can end up running the show? That require unpleasant sacrifices or blood?
Thanks in Advance
John
nysalor_at_... John Hughes
So again I sing these heroes
And once more I name their virtues,
Reckless raiders of fair cattle
Gifters generous and free!
Bloody in the clash of battle
In the moot they are well-spoken,
In compassion, all-courageous
And in worship strongly fierce!
They in praising never silent
Resolute in quest and pathing,
And in courtship ever tender
Ever-humble in mistakes!
These I name the marks of heroes
These I sing as signs of greatness,
By these ways our clan is honoured
We the thunder, we the Storm!
Vingkot's sons and Heort's strong daughters
Barefoot Harmast's kin and kaylings,
Orlanth's tribe, Ernalda's hearthlings
We the Thunder, we the Storm!
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