Re: Only an Initiate...

From: Wulf Corbett <wulfc_at_...>
Date: Wed, 16 Jan 2002 20:16:09 +0000


On Wed, 16 Jan 2002 19:36:27 GMT, Alex Ferguson <abf_at_...> wrote:

>
>The Unspoken Mark writes:
>> FWIW, in the Hero's Book, a -10 improv modifier for Initiates using
>> Feats is spelled out, based on Greg's latest thinking.

>This seems a slightly murkily compound concept. Are you saying that
>all Feat improvisation is at -10? Or that there's specifically a
>different penalty for "Initiate improvisation"? (i.e., for being an
>initiate, full stop.)

>From what I know, which seems to match Mark, it's -10 to Improvise any
unknown, or at least uncemented, Feat. Therefore it covers all Initiate use of Feats, and any Improvisation of an uncemented Feat by a Devotee. Augmentation from the Affinity is at full rating for both, and from a feat at full rating for a Devotee.

>I'm not convinced
>that this isn't really just a "strongly disincentivise initiates"
>sort of solution though, rather than making the distinction in a way
>that'll come over in play.

We have found it to be no sort of disincentive at all. Players who will make a lot of use of magic take Devotees and use Feats, those that won't take Initiates and use Augments.

I'm looking forward to rules on imposing the proper sort of restrictions on Devotees, myself, it seems to me the problem is that it's too easy to be a Devotee, with no downside. We tend to think that 60% time restriction means you can only use the character 1 in every 3 scenarios, for instance. "Sorry, use another character, that one's busy" (of course, we have everyone create more than one character to start with). Unless that character is specifically useful in a given scenario, of course "No, you have to take the other character, he's under orders to go".

Wulf

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