Wait until the draft becomes finalized...
> Either way, as most people will chose a cult according to what they
> want the character to be good at, what it comes down to is "Spend 60%
> of your HP on abilities you want the character to be good at". Hardly
> a severe penalty...
Personally (not talking in any sort of official capacity), I'd also force them to give 60% of their found loot (especially any magical items!) and money (cows) to the cult. To make it hurt a bit more, I wouldn't judge Cementing an item to be part of the 60% of the HP owed to the cult, it has to be from your "personal" 40%. (But then I can be nasty).
RR
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