Re: Augmentation again

From: wulfcorbett <wulfc_at_...>
Date: Wed, 06 Feb 2002 13:29:38 -0000

> > While it's useful. A combat augment lasts for the combat, a climb
> > augment lasts for the current cliff, a leap augment lasts for one
> > leap, a navigation augment lasts a whole journey. As soon as the
> > condition which was being augmented goes away, so does the
augment.

> True except for if you want it to last more than 10 min. Then the
> resistance starts to climb as per the magical duration table.

I'm not even sure about that, there are some augments that would take more than 10 minutes for a single action - farming, navigation, negotiation, childbirth, etc.

I would say the current contest, OR one action if this takes longer than 10 minutes.

Wulf

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