> > While it's useful. A combat augment lasts for the combat, a climb
> > augment lasts for the current cliff, a leap augment lasts for one
> > leap, a navigation augment lasts a whole journey. As soon as the
> > condition which was being augmented goes away, so does the
augment.
> True except for if you want it to last more than 10 min. Then the
> resistance starts to climb as per the magical duration table.
I'm not even sure about that, there are some augments that would take more than 10 minutes for a single action - farming, navigation, negotiation, childbirth, etc.
I would say the current contest, OR one action if this takes longer than 10 minutes.
Wulf
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