Re: Magical Augments - A little extreme?

From: ian_hammond_cooper <ian_hammond_cooper_at_...>
Date: Thu, 11 Apr 2002 09:59:41 -0000


>If you take away the ability of a Devotee to use multiple feats from
the same affinity when augmenting, then his magic is no better than an Initiate's *when augmenting*.<

David Cake wrote:
>Sure it is. Without an improv penalty, he will be able to
augment an average of 1 point higher.<

The rules clarification was that an initiate augments at the full affinty value; there is no penalty in that case. They only improvise if trying to something specific i.e. use the affinity as an ability (fly somehwere, run up cliffs etc.).

Ian Cooper

PS I think the file I created from the text of Greg's comments is still in the files section

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