Re: Re: Magical Augments - A little extreme?

From: Pasi Vettenranta <pvettenr_at_...>
Date: Thu, 11 Apr 2002 17:05:42 +0300

> wulfcorbett wrote:
>
> > Peter Metcalfe wrote:
> >
> > Destruction of sword - loss of edges and augments involving
> > the sword.
> >
> > Destruction of shield - loss of edges and augments involving
> > the shield.
>
> This is, in my mind, not how Augmentation works. This IS how the
> feats would work if used stand-alone. Augmentation, in my mind, does
> NOT produce all-or-nothing effects, it simply enhances the ability
> it's placed on. Therefore, the shield MIGHT shatter, but if it did,
> it would be chiefly as a result of the Close Combat skill, only
> augmented (not replaced) by the feat.

I agree. What if the next augment from the same affinity doesn't has as good effect that the previous one had. After all you are using same "skill" again and again. Here is what I thought.

If you augment same affinity twice or more, the bonus from augment is halved every time (and rounded up) every time you use it.

Example

Oddi augments his Close Combat with Sword Combat affinity using Cut Deep feat and he gets +5 bonus to the skill. Now he augments his Close Combat again with his Sword Combat affinity using Great Blow feat. Dices say that he would get again +5 bonus to his skill. But because this is his second time he uses the same affinity to augment the same skill the result is halved (and rounded up) to +3 bonus to the skill. Next augment to the skill with the same affinity would be halved twice (divided by 4) and so on.

If Oddi augments his Close Combat with Death affinity after that the first augment would be full, second one halved and so on.

That would reduce the augmented skills to climb too high too fast.

This rule might work with mundane abilities also if you think all mundane skills as one big affinity with separate ratings.

I haven't tested this rule in a game play (I just figured it out). So it might not work in a real game. I would like to have any comments about it.

-Pasi

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