>
> > It's a clear and fine approach in most cases, but I don't think
it
> > fits with the HP system:
> > spending 1 HP to raise an ability from TN to TN+1 is a bit
> expensive
> > if the only applicable improvement is a +1/5 in your weapon/armor
> > rank.
>
> It's also particularly unfair as you don't have to pay any HP for
> armour (or other mundane equipment) at all!
But then neither do the bad guys. What you _do_ have to do is
figure out how to catch them out at a time when they're not
as well equipped as you.
No, I like the rules as-is. One of Robin's better ideas, IMHO.
Simon Hibbs