RE: Don't be this guy

From: Graham, Andrew <agraham_at_...>
Date: Tue, 20 Aug 2002 10:44:53 +0100

This is how I have been running games anyway. Thanks for the clarity.

-----Original Message-----

From: Benedict Adamson [mailto:yahoo_at_...] Sent: 20 August 2002 00:14
Subject: Re: Don't be this guy

ian_hammond_cooper wrote:


The opposite of a plethora of special rules is a small set of universally applicable rules. How about these:

  1. An ability has a name and a rating.
  2. In game world terms, abilities do the things their names suggest.
  3. Abilities are distinguished only by their names and ratings.
  4. Abilities with similar names do similar things, reflected by them having overlapping areas of applicability.
  5. The degree of applicability of an ability in a situation is represented by an improvisational penalty or bonus.
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