This is how I have been running games anyway.
Thanks for the clarity.
-----Original Message-----
From: Benedict Adamson [mailto:yahoo_at_...]
Sent: 20 August 2002 00:14
To: hw-rules_at_yahoogroups.com
Subject: Re: Don't be this guy
ian_hammond_cooper wrote:
...
The opposite of a plethora of special rules is a small set of
universally applicable rules. How about these:
- An ability has a name and a rating.
- In game world terms, abilities do the things their names suggest.
- Abilities are distinguished only by their names and ratings.
- Abilities with similar names do similar things, reflected by them
having overlapping areas of applicability.
- The degree of applicability of an ability in a situation is
represented by an improvisational penalty or bonus.
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