> Here is one rule for HW game design that would solve many
> problems - never ever multiple a HW TN unless you have a
> solid mathematical, not narrative reason, to do so.
I would only slightly caveat this. I have no problem with multiplying target numbers by *fractions*, as happens at some points in the rules -- I agree completely, however, that multiplying a TN by any number greater than one breaks the rules. (AFAIK, this only happens in the Lunar Magic rules, which I consider "broken" for that reason).
Cheers, Nick
Powered by hypermail