> You need time and effort to perform the final action, and if some-
> one is making sure to keep an eye on you, then you won't have the
> opportunity. War movies often have the scene where the bad guys are
> wiped out by grenades/submachinegun fire ... Had the soldiers taken
> the precaution of administering the coup de grace (a bullet to the
> head for everyone), or policed up the room immediately, the "dead"
> guy wouldn't have had a chance.
"Hero Wars" is *not* IMO a game about painstakingly executing fallen enemies (or taking care of any other minor details) for fear the Narrator will spring a "Final Action" surprise on you if you don't. See HW p.149 -- "Killing Helpless Opponents - An Argument Against."
"Hero Wars" is *not* IMO a game where it should ever be a *problem* that "the winning side is lax in their security precautions." Worrying about "security precautions" seems to me to be the kind of thing noself-respecting hero would ever give a moment's thought to!
Finally, IMO it is *not* "Narratively Good" to require players to routinely "take the precaution of administering the coup de grace" for fear of being Narrated against if they don't.
I found that part of Roderick's argument *really* stuck in my craw.
Cheers, Nick
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