> Wulf said:
> > One of the things I'm looking forward to in Donjon is the
> idea that,
> > if you WANT a Bag Of Holding, you WILL find one (once you've looted
> > enough bodies), because the player defines the discoveries. But, I
> > wonder (not having yet actually played), will that remove
> the feeling
> > of achievement, the thrill of discovery? The same might be said of
> > Hero Wars. If the players are in control, they have that
> much less to
> > look forward to.
Donjon also includes the idea of flaws for items which makes them easer
to find.
The players have no control over flaws, which can be anything the DM
wants.
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