> They like to roll flaws (specially personality traits) as Ability
> Tests, to see if some effect happens. So, if someone is "coward" and
> he has to decide what to do in some dangerous situation, the player
> propose to roll with his flaw. I don't like to impose decisions to my
> players but normally they have the initiative in those things. I have
> allowed a too-much-broad flaw: Bad Luck 13 (for the eurmali
> character), and we use it as in Murphy Law,
Just change "Bad Luck" to "Luck" [Good or Bad]. Sometimes bad things
happen
to him. Other times its to those around him [Including the opponents].
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