Perfect! The same as Bryan's suggestion but integrated with the rules. Incidentally, this opens up the possibility of social/nonphysical "injuries". David's mechanic can be used if a player can describe a desperate measure in a non-physical contests that could conceivably give the Hero better chance of achieving his immediate goal but cause him real problems afterwards.
For instance, a PC lunar captain is trying to get the captive rebel to tell him where the other rebels are hiding. Threats of pain and death seem ineffective, so as a last resort the player "pre-wounds" himself by subjecting the rebel to really stomach-turning torture, asking the narrator for a +20 bonus. The PC may already be known for cruelty, so a flaw/ reputation as "evil" won't be a real problem for him (or the player), or the lunar troop may have no qualms about torture, but might work if the hero is known for being honourable or compassionate. The narrator can instead decide that the ghost of the rebel will haunt the hero, or that he suffers debilitating nightmares, until he atones.
A theist could "pre-wound" himself in this manner by taking an oath/geas to his god in exchange for aid now, assuming he makes his piety roll ("O, sweet Ernalda, i vow to find and restore the stolen Honey Jar to your temple or die in the attempt, if you would but aid me now...")? Such a vow of obligation can of course be used in normal social contests.
A sufficiently grave "pre-wound" should allow an automatic victory. Hmm, i might experiment with this for dice-less resolution...
Powered by hypermail