I know it's not at all the same thing, but when playing HeroWars our group used a somewhat less rigid / more heroic version of the final action rule. I wouldn't know how the rule stands now in HeroQuest, as it still hasn't arrived here in Finland.
If a hero was defeated and injured at, say -25 AP:s, and his opponent held a sword to his throat, the hero could (most of the time) use a hero point and try a final action even if the opponent was aware of the hero's action. The risk was great, but sometimes it paid off.
So, sometimes we had even an injured hero defeating his opponent. And no, I really wouldn't care if the opponent was at -10 and the hero at -25 AP after the contest, the hero got in the final blow, so he won and could finish his opponent off if he felt like it.
Aki Martti
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