>I find that if you're playing really intesely about the characters Abilities
>in the first place, that there's no incentive from a power aspect to raise
>any one Ability over another. That is, if the GM is making sure that the PC
>gets into all manner of conflicts that involve all manner of Abilities then
>the player, not knowing what will be "more effective" next time, tends to
>put the HP into whatever makes the most sense in terms of the events that
>are occuring, or whatever seems most interesting.
That's true, but I think there's a psychological factor involved too -- people want big numbers. Especially if you can get them bigger than other players.
-- David Dunham dunham_at_... Glorantha/HW/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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